May I know how to implement slow-motion effect in the current DOTS Havok physics environment? I had some old codes to multiply UnityEngine.Time.fixedDeltaTime by a certain multiplier (eg. 0.05) by it does not work anymore after several updates of the packages.
I am currently with
Entities - 0.16.0
Havok - 0.4.1
Unity Physics - 0.5.1
After moving to the FixedStepSimulationSystemGroup, both physics engines now step at the Time.DeltaTime rate. So you might want to tweak that one instead of the fixedDeltaTime you did previously.
If that doesn’t work, we’ll try to see if I can give you a workaround for this.