Slow Motion

Hey guys, Just wandering about something I want to implement and seeing whether it is possible.

On a multi-player game, On a certain event. Slow down everyones game like there in slow motion?

Dont want any preview scripts, just a Yes this is easily doable or this is hard and will require some learning or Not Possible Don’t Try.

Any answer will be v.helpful. Thanks a lot everyone who posts back :slight_smile:

Yes this is easily doable. :smile:
Just make a function with RPC attribute which modifies Time.timeScale and then call it through rpc.
Scripting reference:
Time.timeScale
NetworkView.RPC