Hi, all!
Currently, I have a clamp boundary on the x and y axes set up for the player (no movement takes place on the z axis), and when the player collides with the clamp boundary, movement stops. Yet, is is actually sometimes hard to tell when one has hit the boundary, so I was wondering if there was a way to gradually dampen speed in the direction of a boundary as one nears it, but have regular speed be retained when the player moves away from it.