Can anyone help me? Which plugin should i use instead of rigidbody component in unity?
My problem is that i am working on a project about Coin Pusher for android device with API version 2.3.3. I want it to work like Coin Kingdom 2 game on iOS with fast performance. In this game, player can drop a lot of coins on the pusher more than a hundred. As to my project i can make coins less than 70 stay on the pusher. If the number is more than 70, the performance seems to be slower My coins are attached with rigidbody, mesh collider, scale (0.05, 0.05, 0.01), shader Mobile/Diffuse. When my game starts, it will instantiate 200 coins and store them in a List. When i put my finger down on the screen, it will get one coin at index 0 of the list to the start position of dropping and then remove it from the List. When the same coin falls out of the pusher, it will be added back to the List. Unfortunately, when more than 70 coins stayed on the pusher without falling out of it, the performance started to be slower than before. What should i do to solve this problem?