Hi
We have a unity windows build that takes input folder with fabrics and generates shirt renders in the output folder. It gives us 2.5 renders per sec on my HP Laptop which has 8GB RAM and and i5 processor.
We have tried to deploy this build on a Google Cloud Windows machine with the following configurations but have not been able to achieve more then 0.5 renders per second speed.
-
- 2 vCPU 7.5GB Memory
- 4 vCPU 15 GB Memory
- 8 vCPU 30 GB Memory
- 16 vCPU 60 GB Memory
- NVIDIA T4: GPU
- NVIDIA Tesla P4: GPU
- NVIDIA Tesla P100: GPU
We are definitely missing out on something. Can someone please help !!
Thanks
Tanu
PS: We followed this thread: Reddit - Dive into anything