Slowing down automatic animations?

I am using unity 2d and to generate animations I’m dragging multiple images onto the screen at the same time. As expected it flips through an image every frame. I have to slow it down so it doesn’t look like my character is running a hundred miles an hour. Can you do this in the object components or do you need a script? And if you do need a script can anyone show me an example of what the script would be?

Open the animation tab. When you drag the sprites on it creates an animation.