Slowing Down Rigidbodies Faster

How would I get rigidbody to slow down faster?

I made a sphere with a rigidbody and apply a force of (500, 0, 0) at Start(). The sphere rolls for a long time very slowly. I applied a physic mat to the collider with both friction set to 1 and it seems like it doesn’t do anything. I am also using just a flat plane for the ground.

Any help appreciated.

When I turn on freeze rotation on the rigidbody it does the behavior I want, but no rotation of the sphere. Is this how it should be and I just need to implement my own rotation or am I missing something?

You could increase the sphere’s mass, increase gravity effect, decrease initial the force applied, add a resistant force to sphere if it is moving, or increase friction on the plane. Lots of things you can do.

Setting Damping and Angular damping to a low value should do the trick.

Thanks guys! Working great now.