I am a beginner with Unity 3D with minimal experience. I have a game concept and I am trying to figure out the ways to make my ideas work.
What I will be doing:
In this situation I would to have the player character run towards a railing in order to vault over it. A particular key being pressed will result in vaulting the railing. When the player character reaches a certain close distance from the railing I want time to slow (maybe even a noise or something as indication) for a second or so for the user to hit the button corresponding with the vaulting action.
What I would like to know: How, if not to much of a hassle, would one get "time to slow down" for the button prompting and return to normal speed and lead into the resulting animation for the vaulting of the railing?