Hello everyone,
I’m working in a script that makes a 3d Object spin with the mouse. The rotations works very well, then when the 3d object stops and wait for 2 seconds and then return to the origin point of rotation.
But I need to control the velocity of returning, because now is so fast. I tried with Quaternion.Slerp, but I don’t know very well how to put it.
Thanks for your time,
Please see to my Script.
var rotationSpeed = 20; // rotation speed
var rotationStart = 0.0; // rotation on start
var speed = 0.1; // return speed
function Awake () {
transform.Rotate(rotationStart,0,0);
}
function Update (){
if (Input.GetButton("Fire1")){
transform.eulerAngles.y = (transform.eulerAngles.y - Input.GetAxis("Mouse X") * rotationSpeed);
}
if (Input.GetButtonUp ("Fire1")) {
StartCoroutine("Return",2);
}
}
function Return(){
yield WaitForSeconds (2.0);
transform.rotation = (Quaternion.Slerp (rotationStart,0,0) Time.time * speed);
}
Thanks in advance