Sluggish Controls in FPS Scene.

Hi,

I’ve been putting together a scene in which the character controller is the standard FPS controller. The scene contains a large-ish terrain with trees and some grass, a handful of mesh models, some embedded audio and some video fetched in from the local directory at runtime. When I try to steer the character, however, using either the arrow keys or the click and drag mouse-look I’ve included, it reacts very sluggishly indeed. I’ve tried to optimise the scene as much as possible, but it still runs so slowly as to be almost unusable in a webplayer. Standalone builds work fine.

Any pointers or tips would be very much appreciated.

The scene is here (though may be up and down as I’m still working on it) http://www.dstx.co.uk/unity/hospital/

Many thanks

Hi, i had this problem to and it turned out to be that the character was to big. Try to reduce the scale of the character. Hope this helps :slight_smile: