I’m developing an app for both Android and iOS. The app makes use of only a limited number of gameObjects.
- On the iPad the app works really smoothly. It is very responsive and looks good.
- Although the app is lazer fast on the One Plus One smartphone on a Samsung Galaxy Pro 12.2 it is rather sluggish.
- On both the One Plus One and Samsung devices it looks like the shaders do not render properly and yield distorted surfaces on graphic assets created in blender.
- On both Android devices the gameObject shadows are pixelated.
- The shader rendering problem is worse on the Samsung device while the pixelated shadows issue is equally bad on both Android devices.
I have selected OpenGL 2.0 and removed the unsupported OpenGL 3.0 under player settings. This fixed other problems on both my Android phone and Galaxy device but not the above ones.
Have anybody had a similar experience with Android devices?
Is the sluggishness a hardware issue of the Samsung Galaxy Note Pro 12.2 or is it something that one can tweaked away in Unity? Any suggestions for workarounds?