Hi,
Pixel Perfect don’t work. Help me Please …
Hmmm… PixelPerfect only controls the size of the sprite. That appears to fine, assuming you want it the same size as the GUITexture. This looks like a lighting/shader problem. Try applying a VertexLit shader to your material, or perhaps add a light to the scene.
Mal
Set your project’s Ambient Light to white in the Render Settings.
Thank you friend. Solved!!! used original VertexLit shader and Ambient Light to white in the Render Settings … Not perfect. Not bad.