Small 2D collider passing through other thin collider

I have a 2D collider that’s pretty small(a bullet), moving at pretty high speeds. It often passes through other, static colliders (walls). I’ve tried making the bullet’s collision detection continuous, but it didn’t seem to really help. Any fixes for this?

EDIT: I forgot to mention, the bullet is used as a trigger.

Hello there.

You should use collision detection Continious_Dynamic fo better results.

Another thing you can do is to reduce the Fixed time, so will be more fixedupdate frames per second

good luck!

In the end I solved my issue by making the bullet not be a trigger and using OnCollisionEnter2D() instead of OnTriggerEnter2D(). :confused: This way continuous collision detection actually works.