Small camera problem

I’m sure I’m not the best with Vectors, but I cant find a solution to this apparently simple problem:

my camera is always pointed downwards, to see my game objects in action.
If I script the camera to move forward, it moves forward and obviously down, as it is looking down.

How’s it possible to make it move forward but always remaining at the same height (not moving down)?

Well, you didn’t say how you’re currently moving the camera, but here’s my out-of-context suggestion:

transform.Translate(Vector(x, 0, z) * Time.deltaTime, Space.World);

Great, I cant test it now, but I suppose it can be correct