I’m making simulation for my three wheeled robot, and i need to keep original size. My robot have diameter 15 cm and mass around 0.2.
When i hit “play”, i’ve got this effect:

My object is not falling through terrain, but it sinks a few cm, and because that, the wheel colliders are not working properly. I know i could rescale the whole world, but i rather would like to avoid that. Is any way to edit terrain or some option in Unity, to make colliding more precise?
Well, I didn't knew that! Interesting, thanks! :)
– SeneralYes, that worked perfectly. Thank you :).
– Polak149You are welcome, Glad it helped. :)
– AjayKhara