Small objects colliding problem ("sink" in terrain).

I’m making simulation for my three wheeled robot, and i need to keep original size. My robot have diameter 15 cm and mass around 0.2.

When i hit “play”, i’ve got this effect:

33436-robot.png

My object is not falling through terrain, but it sinks a few cm, and because that, the wheel colliders are not working properly. I know i could rescale the whole world, but i rather would like to avoid that. Is any way to edit terrain or some option in Unity, to make colliding more precise?

2 Answers

2

Hi,
Try experimenting with this.

Hope it helps.

Well, I didn't knew that! Interesting, thanks! :)

Yes, that worked perfectly. Thank you :).

You are welcome, Glad it helped. :)

If this robot is an important role in your game I would increase the collision detection (requires using a rigidbody), search the docs for further info! Increase the scale of the collider of the robot, or offset the terrain collider a bit so it stands out the terrain. Try some of these options!