While using both the first and third person Starter Asset packages, slow mouse movements will not rotate the camera. I can move my mouse all the way across my mouse pad with no camera rotation in game if I am slowly moving the mouse. What do I need to change for the Input System to be able to register small/slow movements? This problem is not present using the legacy “FPSController”
Hello!
Which version of the Starter Assets and Unity Editor are you using? We fixed some bugs in the version of the packages which released in May, so maybe that could fix your issue.
I recommend reaching out in the Starter Assets forum thread, it’s the best place to get in touch with the Starter Assets devs: Say hello to the new Starter Asset packages
I had the same problem with my project. After some trial and error I found that changing the Delta [Pointer] under the Look settings in the StarterAssets (Input Action Asset) fixed this for me. (You can access this via the Player Input component.) Although I had to reduce the Rotation speed afterwards to keep things balanced.
Hope this helps others coming accross this issue in the future.
To anyone with the same issue, changing _threshold value in FirstPersonController.cs script to 0.001f helped. This took way too much time for me to figure out, but hope I saved someone some headache and time
@ lead me to a fix, if you go into your Starter Assets (Input Actions), where you set key-binds. Find your Look action, click on Delta Pointer to view binding properties, under Processors adjust the Scale Vector 2,X and Y values. the default is X 0.05 , Y 0.05.DONT GO HIGHER THAN 1 (it wont break anything) I doubt you want anything higher than 1, but this wildly improves responsiveness… Shout out again to @ for being a big brain tinkerer