In my game I need to create some mini dialogue boxes above character’s heads. Problem is the World Space Canvas Scaler is making my text so massive its overflowing. Even setting everything to the smallest size possible makes the text overflow everywhere. There must be a way to make the size of text shrink beyond this, what am I missing to shrink the text further?
I have a solution, but it seems far from perfect. I’m able to render text at a decent size by forcing the Canvas’s scale factor to a super duper small size. I then use the Canvas Scaler component to boost everything to a much larger size. This seems hacky and hopefully there is a better way of doing this. If not at least it can be fixed. Hopefully this helps someone else out there save a few hours of time.
Well that brings me to a different issue I haven’t been able to solve. There is a pixels per unit settings on Text components called “pixelsPerUnit.” Its read only, but setting this to a partial float point number seems like it would fix the problem. Sadly it appears this value cannot be altered.