I am trying to make a visually stunning game (cause I’m a freak about graphics) and I don’t think unity is the best engine to use, so I am using blender to create 2D representations of 3D objects, which I will then map onto planes.
To cut to the point, I am making the game as images rather than 3d objects. I know textures take up huge amounts of memory, so for performance issues, is it better to have lots of small textures combined in a shader, or one big texture for the entire map?
And is there anything I can do for the textures to make them use less space? 5mb per texture is too big for one map!
I’m stumped and any help is greatly appreciated.
Thanks.