Small Unity 3D Landscaping Project

Mostly just a small test on making outdoor landscaped with my own models and how to use the post process features found in Unity 4. The first is a small contained scene looking from a country side to a pretty poor modeling of New York (too much DoF). The other one was a test with a nighttime forrest being overlooked by a lighttower.

The application has not been optimised at all, so expect some pretty poor performance overall, but be free to take a look

http://app.rasmusslot.com/unity/

Maybe a too audacious use of post processing…?

Yeah, i went a bit too much with the post process effects, but it was a new area to explore for me. I do think the post proces gives a good effect on the forrest scene.