I have an object made up of two meshes and two different materials:
- Mesh 1 is made up of 119 verts/113 tris with 2 submeshes, while Mesh 2 is made up of 71 verts/65 tris.
- Mesh 1 uses Material 1 and Material 2, while Mesh 2 only uses Material 1 (sharing that same material with Mesh 1)
Okay, here's what I don't get at all. These two meshes make up a more 'complete' object. Everytime I duplicate this more complete object, my draw call ramps up to 3. Why is that? What I would expect is that the draw call ramp up to 3 (or possibly just 2) just once even if I have 10 of these low poly objects as long as one (and atleast one) instance of this object is in the screen.
How does UNITY 3 ramp up the draw call in this case anyway?