Smart LOD [RELEASED]

Important note on help questions: I am very busy with many projects, and I run several threads. However, you are far more likely to get a response by simply sending me a PM right here on the Unity forums. Just specify which package and what your problem is.

Put Your Fears To Rest On Massive Complex Scenes

Welcome to the most powerful LOD pluggin for Unity. Designed with efficiency in mind, this LOD system will put all your fears to rest on massive complex scenes. What makes this different from other LOD systems? You can choose to instantiate objects within your LOD groups. Meaning, each level of detail can be dynamically loaded off the hard drive at run-time! This will dramatically decrease load time and give you nearly infinite boundarys to your scene and the amount of objects! This system works with all versions of Unity. Including Unity Free!

This package is a very affordable price of only $15.00!

LIVE ON THE ASSET STORE! Smart LOD | Tools | Unity Asset Store

Video Trailer

Video Tutorial

Stress Test

Web Demo

https://dl.dropbox.com/u/65183439/LOD/WebPlayer.html

Exterme LOD Stress Test(Warning, this is a stress test, performance is not garrenteed)

https://dl.dropbox.com/u/65183439/Extreme%20LOD.zip

Is the $15 a permenant price?

Not 100% sure yet. But it will be for a little bit!

Looks pretty interesting, keep up the good work! :slight_smile:

Well thank you.

Ill definatally be checking this out for my new medieval city pack in development

Great work

For sure, really not much to loose with $15.00! Thank you.

Will can be used for make an open world for MMORPG?

Of course.

Sorry for my Ignorance but is possible to make it to load too the terrains and post a guie how to make it for game no Lag??

This is designed for objects, not terrains. :slight_smile:

Is this based off on Unity LOD system? An LOD system needs to work well with batches, and lightmapped LOD, something which Unity LOD does not do well.

No, this is my own LOD system designed from the ground up. This LOD system affects the renderer of the object, nothing else is touched. But you can choose to instantiate each level as they come in range. You can also choose to keep them in the memory once they have loaded, or be destroyed and loaded again when in range.

Do u have video showing how to setup?

Not as of yet. But very soon! Its pretty basic.

Bump

how long is a little bit? :wink:

The future is hard to predict… :wink:

Bump!