Thanks to all people that bought my product, please send me an email to support@marceloroca.com with the invoice number, and I will give you the SVN access to the source code.
I’ve seen in your other thread that you weren’t going for visual studio like IntelliSense and such editing features, instead going for many other (non code editing related) features.
I just wanted to give my 2ct and say that unity isn’t lacking a todo but a good source editor and it seems like spreading into many half done things isn’t a good deal. If you change your roadmap and stick to code editing but actually get good visual studio like experience in, where i can discover the API overloads without refering to the docs every few seconds, then you can add a zero to your price and i’ll still buy it!
Yeah, you’re right, but when developing a program I like to start with limited features and go improving it over time.
I think the market segment for this product is very small, and are already developing tools with the same code editing features. That is why I must go faster in order to compete with others.
SmartStudio not only a tool to edit text files, the intention is to have all the tools that a programmer typically used to develop: the code editor, the task list, an integrated console logs where you click on the code and open the corresponding file. That’s what I need as a developer of Unity and which should be the default in the product.
I also want to allow the integration of new more advanced and specific plugins, like a database editor, form editor, etc…
Thank you very much for your comments, I am taking into consideration and the intention is to implement and will be available in version 2 (mid-2013).
But i don’t think you’re going for “all the Tools a programmer typically uses to develop”. I use none of those Tools you mentioned, and if i did i wouldn’t want them in my IDE but in office, consider that even visual studio has none of those features (todo list,) and i actually would never want to use such a thing, but i DO want a good “in editor” IDE for light changes, and you don’t need to go faster to compete with others as i haven’t seen anyone doing any actual in unity IDE with IntelliSense yet.
IMHO you’re missing a market there, there is a market for integrated developement, but there’s no market for half done integrated developement with an aditional todo such while those are already available as cheap or free plugins and well, pretty worthless as far as money goes (if i want to get a todo list done in unity, i can hack that in 15mins, i can’t syntax enabled intellisence with real time compile errors report IDE in 15 mins however!).
You were going for a good product that has a market demand and i feel you’re re targeting toward a lesser product with additional features for which you’ll notice there’s probably zero demand.
I always use the task list, and it is a highly recommended practice in development. I do not know a better way to record and track bugs that occur in programs.
Visual Studio 2012 contains a very good tool for tracking tasks using SCRUM Agile techniques .
My product contains a tool SmartStudio simpler but equally serves to track outstanding bugs or tasks they arise. Logically these products will improve with time according to user requirements and technology trends. Yes, it is easy to develop and so is Delivered free in my product.
I think the custom console, is necessary because it is inconvenient to have to search for the file in which the error occurred and open it to find the line where the problem occurred. I prefer to double click and I automatically open the file and in the position that the error occurred.
Codecompletion, code refactoring, code navigation are features that are in the roadmap for version 2, which I have not yet begun.
I also use TFS, which is quite a lot more than a random task list in unity as it’s a all in one server component, but i really don’t think you can compete there, i think many of us already have everything they need “outside unity” including VS, the only use i can see in having things “Inside unity” is when you’re doing some quick hacking around.
If you’re going to do the whole thing you’re competing against VS with UnityVS and that’s going to be a tough fight as visual studio TFS were made neither in one day nor by one man.
That is the exact reason why I decided to keep things simple for the first verson of SmartStudio.
I use Visual Studio with Unity all the time even to debug, and do not think anyone can make a product that level.
So I want a simple tool that allows me to modify the source code and allow me to save it. And those are exactly what SmartStudio.
It could improve? Yes.
Will have code completion? If Version 2 (mid 2013).
I really appreciate your time and comments, and ask you if you’ve installed my tool, tell me all the features you would like to see in this product that would convince you to buy it. This in order to analyze them and to include them in the roadmap for version 2.
Aye i understand, just wanted to give my input that i think you’d be better off having no todo such and priorizing IntelliSense instead.
Not installing/purchasing untill you have that myself (coding without IntelliSense is just unfathomable to me 5 years of VS ultimate or premium, even for small snippets, VS gets you lazy!)