Smile Girl

Hello,
I represent to your attention my own work: cyber girl named 'Smile Girl'.
5 years of development (Unity3d environment): 70% - smile and mood / smile mood researches in Unity3d; 30% - 3d model, textures, scripts.

  • ~5 years before in 3ds Max, V-ray environments (girl smile researches). Some of early smiles works (~2012-2013 years), 3ds Max enviro, V-ray renderer: Smile 1

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9503353--1338727--heat.png

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Smile 2

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9503353--1338730--guest.png

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Smile 3

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9503353--1338733--ada.png

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Smile 4

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9503353--1338736--blue.png

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But all of this is a static images (rendered tens of minutes for each).

'Smile Girl' is a realtime girl character made for Unity3d environment, HDRP pipeline. 'Smile Girl' exist only in Unity3d and can't be extracted and\or used somewhere else. In fact .fbx 3d model is a just array of vertices. C# scripts produces all appearance.

Why smile? Smile is a most difficult. This is a 'light' of human. But it should be in a pare: smile + eyes.
So, 'Smile Girl'. Current state (2023 year).

Smile:


Here is 3 smiles variants. Each of it made (realtime, C# script control) using ~70 morphs (blendshapes).
Also calm face is not a 3d model .fbx state but ~40 C# controls/morphs network:
Inspector example:

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9503353--1338754--scr 001.png

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complex SSS skin material, lips 'glue-like' effect, eyes direction, eyes blinking, eye micromotion etc. - I am not even talking about.

Girl body preview:
Body:

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Girl body animation motion example:
Body motion

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https://www.youtube.com/watch?v=Ms3-hyTbXW4

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Realtime eye pupil (and face expression) sensitive to light intensity. More light = small eye pupil; Darkness = big eye pupil (+face expression network):
Eyes sensitive

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Realtime muscle and tremble simulation (Depending of bone angle):
Muscle simulation

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https://www.youtube.com/watch?v=N1f-CUEkt4g

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Skin micro details (skin folds) depending of bone angle:
skin micro details

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https://youtu.be/yKns6t09jXU

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Cloth pressure and cloth trace on skin:
Cloth pressure

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https://youtu.be/0SZlliWB8L0

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Goose skin depending of different conditions:
Goose skin

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https://youtu.be/Er3DJAdL7D8

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Realtime face tone and face + body specularness (oiled / wetness):
Face tone

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https://youtu.be/nxZDQ7wZU2M

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Gyroscope for different details:
Gyroscope

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https://youtu.be/ABLWmSCChC0

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Cloth system. Skirt example.
No Unity cloth used, no Unity physics used, no Rigidbody, no Colliders, no Morphs/Blendshapes used, no Skin weights data, no cloth Mass Spring idea used, no any rays intersetions, no skinnedmesh used.
Mesh vertices and C# script used:
Cloth

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https://youtu.be/j3_8Oh3IXug

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Separate face phonemes speech simulation:
Phonemes

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https://youtu.be/4-7a8qCR9no

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etc. hard to recall.
wip in progress...

P.S. Current state girl could be found in my own published PC game: https://store.epicgames.com/p/fish-db1795
P.P.S. Legacy girl variants could be found on UAS, named: 'Cyber Tower', 'Girl932'. Obsolete girl variants.
P.P.P.S. One of early Unity3d smile girl variant (2019):
Cyber Girl

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https://youtu.be/D8frEM3Mak4

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Smile variations:


https://www.youtube.com/watch?v=zjDvP07zH1w

complex morphs (knee),
- good looking - custom executing;
- black artifacts - default Unity blenshapes behaviour 'out of the box'.

https://www.youtube.com/watch?v=GugvWDYgMq4

My own morph (blendshape) editor:

https://www.youtube.com/watch?v=U1lQhlEmYF0

Hello! I’m sorry to bother you, but I don’t see any other way to contact you. I am not a professional artist, but I have a classical Russian art education. I don’t have the right hardware to work with powerful graphics programs, but I can master any program quickly if I want. All my work is done by hand and mostly in pencil. I have been interested in computer games for a long time and dream of working in the gaming industry. I write stories and draw myself. I really love creating characters, objects and creating amazing Worlds. It is very important for me to fill out your questionnaire because of my ignorance of the language, so please look at my modest work, maybe you will like my style and my hard work. Give me a task and see what I’m capable of. I can work remotely and full-time, but what’s the day- I’m ready to work all 24 hours! just to do what you love! Thank you so much FOR ANY RESPONSE! with respect to you, Anton.

https://author.today/u/ruggorum

Smile variants. Max hard usage of LS (area lights, shadow maps):

https://www.youtube.com/watch?v=O33Pdj2uqs0

Misc:

https://www.youtube.com/watch?v=TGrugYnySYo

Pre raytracing. 8192 and 16384 shadow maps. And smiles. And misc: skin, face type, eyes behaviour...:

https://www.youtube.com/watch?v=OJL4RfJbcII