It seems too be very popular to use particles with smoke and flame thrower effects. we are trying to run our game on ios (eventually) and that means its best avoid particles. I understand you can get away with small particles, but:
A. this not the effect we want, particles have a fuzzy cotton candy look to it, we are doing a cartoon style 2d side scroller. Particles would clash with this style terribly.
B. the game will have high physics demmands on it, so we are looking to chop out any cpu processors wherever we can.
So we are looking for a script that can take an animated sprite,
duplicate several times,
have them start from one point and have them slowly spray out
while rotating and scaling up the sprites as they get farther away from the emiting point.
I need it to have a the flame or smoke trail be able to “whip” eg. changing the direction of the emiting point will only effect the direction of newly created sprites.
just like smoke and fire, the sprites should very slowly go up or start to slowly go up a certain distance from the emiting point.
I know this is a long list of needs, but suggestions on any of these behaviors would (few or many) will be appreciated.
I am no stranger to javascript, so links to help me write a script on this are also welcome.
Thanks for your help