Smooth animation

I have an animation and I modified some rotations of some bones in the animation at a certain frame. What I want to do is how to make the animation in the next couple of frames interpolate smoothly so that the changes I made looks smooth? Like for example, if I have an animation of a game object, and in frame number 100 it rotated 90 degree in the x-direction. So now frame 100 has a modified rotation angle of the object, but frame 101 has the original animation. I want to smooth the rotation so that the transition of the object from the modified frame back to the original animation looks smooth.

An easy way is to delete key 101 the bone will interpolate from 100-102.
This is a general animation answer - no clue if this works in Unity. Maybe another dev can answer specific to Unity.

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