Smooth Bind Problem When Importing from Maya

I noticed that a character I was giving was combining its mesh info with the first joint in the chain. Even when I make a simple joint chain and skin a multi piece mesh to it the first mesh in the hierarchy combines with the first joint of the chain. In the Unity the first joint has the info of the mesh, where as the mesh has only its transform information. any ideas? Yes delete history in maya before binding and freeze transformed.

Please can someone take a look and see if they know what i did wrong or a fix to this Maya to Unity problem… The file contains a couple of joint chains with simple cubes… All of which where skinned with diffferent methods no of which import correctly. Thanks in advance to the one that figures this one out.

The file

29815–1102–$crap_778.zip (13.5 KB)