Smooth character rotation using acceleration.x ?

Smoothing movement between any two particular values:

You have currentQuantity and desiredQuantity.

  • only set desiredQuantity
  • the code always moves currentQuantity towards desiredQuantity
  • read currentQuantity for the smoothed value

Works for floats, Vectors, Colors, Quaternions, anything continuous or lerp-able.

The code: SmoothMovement.cs · GitHub

Another approach would be to use a tweening package line LeanTween, DOTween or iTween.

For score count-up (like a cash register whizzing lots of numbers upwards), I like this approach: