Hey all,
So I’ve been working on a script to allow me to fade objects in and out by shifting the shader from opaque to fade, then reducing the alpha and vice versa (for fading in). Now fading out works okay, but I’m running into issues with fading in, particularly with shadows. Even with shadows disabled, once the model fades up the alpha to 255, and then shifts over to the opaque rendering mode there is a “stutter”. Now I’m new to Unity shaders and was curious if anybody has been successful in getting a truly smooth fade in effect. Is there a setting I can pass to the fade shader that might make the transition less jittery? Essentially is there a way to get the fade rendering mode as close to opaque visually as possible before shifting back?
Any suggestions or better approaches would be much appreciated. Thanks!