Can I please have the script for the smooth follow that is for the camera?

please:))

Can I please have the script for the smooth follow that is for the camera?

please:))

```
/*
This camera smoothes out rotation around the y-axis and height.
Horizontal Distance to the target is always fixed.
There are many different ways to smooth the rotation but doing it this way gives you a lot of control over how the camera behaves.
For every of those smoothed values we calculate the wanted value and the current value.
Then we smooth it using the Lerp function.
Then we apply the smoothed values to the transform's position.
*/
// The target we are following
var target : Transform;
// The distance in the x-z plane to the target
var distance = 10.0;
// the height we want the camera to be above the target
var height = 5.0;
// How much we
var heightDamping = 2.0;
var rotationDamping = 3.0;
// Place the script in the Camera-Control group in the component menu
@script AddComponentMenu("Camera-Control/Smooth Follow")
function LateUpdate () {
// Early out if we don't have a target
if (!target)
return;
// Calculate the current rotation angles
wantedRotationAngle = target.eulerAngles.y;
wantedHeight = target.position.y + height;
currentRotationAngle = transform.eulerAngles.y;
currentHeight = transform.position.y;
// Damp the rotation around the y-axis
currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
// Damp the height
currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
// Convert the angle into a rotation
currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
// Set the position of the camera on the x-z plane to:
// distance meters behind the target
transform.position = target.position;
transform.position -= currentRotation * Vector3.forward * distance;
// Set the height of the camera
transform.position.y = currentHeight;
// Always look at the target
transform.LookAt (target);
}
```

Don't get why they wont post it, but w/e.

Unity 3.5.3: Assets->Import Package->Scripts. At the dialog that appears select all the scripts, or just the smooth follow one and hit Import button. Now this script is in your project. Simple.

Simple spector.

```
void Update () {
Vector3 velocity = Vector3.zero;
Vector3 forward = plaerShip.transform.forward * 10.0f;
Vector3 needPos = plaerShip.transform.position - forward;
transform.position = Vector3.SmoothDamp(transform.position, needPos,
ref velocity,0.05f);
transform.LookAt (plaerShip.transform);
transform.rotation = plaerShip.transform.rotation;
}
```

c# providing this code error, because c# canâ€™t directly access the transform.position, so we want to change this below format.

// set height of camera

transform.position =new Vector3(transform.x, currentHeight, transform.z);

someone who is finding to camera follow the player, Here you can find the smooth camera follow:- https://gamedevsolutions.com/smooth-camera-follow-in-unity3d-c/