Smooth joystick?

I’m deving some engine physics and i want to start testing it with my joystick or speedwheel but the joystick input is very erratic. I don’t know if it is a hardware problem or a unity problem. The joystick values jumps from 0.03 to 0.33 to 0.45 to 0.66 to 0.75 to 0.87 to 1 there are no middle points.

Is this a unity problem? how can i fix it?

How are you reading the joystick value? Can you post the code you are using?

You might want to check the sensitivity level in the Unity input manager. I was having a problem where my joystick was not registering the throttle slider. The problem there was that the sensitivity level was set to 0.

I think my joystick settings are set to.

Dead zone = 0.1
Sensitivity = 1

thx for replying. I don’t know exactly what was wrong. I re-writed the code cause i had to clean it up and now it works smoothly.

I think my problem was that i called Input.GetAxis serval times instead of making a single var to use it over and over again.