I’m wondering if it’s possible (not code just a few pointers/ideas) to create something like “Hill Climb Racing” with Unity physics. I’m sure it’s possible with Unity, but will I have to do a lot of custom renderers and physics?
I know about the car physics part, but what I’m wondering about is the smooth curves of the ground. I don’t think a typical mesh renderer + collider would work here, it would need way too many vertices to be this smooth (and the collision in this game is darn near pixel perfect, if not perfect).
What would be some general ideas to achieve something like this? The rendering of the ground, with that smooth line, and also getting wheel colliders (and maybe others) to roll over it smoothly.
Thanks, I’m going to do some testing ASAP, this looks promising. I haven’t found many examples/tutorials yet but I did come across a few assets on the store, all cheap or free, so probably something I can look at. Just read a ton of posts over here also http://forum.unity3d.com/threads/ferr2d-terrain-tool.204436/page-12 – not sure if that plug-in is using edge collider or mesh, I guess I’ll ask over there if I need to figure it out. Does seem like the newer edge collider is the way to go, designed for exactly what I want.
EDIT: … or I’ll just end up getting that plugin, but still nice to know how things work.