Hi guys, so Im trying to make a basic enemy AI, and Im using a kind of cone of vision. For that, I have a literal cone, set as a trigger, and I want to make it look towards the player when the player enters it. So far I’ve tried a few solutions, but its always messed up and just sent the cone in a completely random rotation. Here is my code so far-
#pragma strict
var SeenPlayer : boolean = false;
var target : Transform;
function Start () {
}
function Update () {
if (SeenPlayer == true){
//This is where I want it to look at the player
}
}
function OnTriggerStay (other : Collider){
if (other.tag == "Player"){
SeenPlayer = true;
}
}
function OnTriggerExit (other : Collider){
if (other.tag == "Player"){
SeenPlayer = false;
}
}
In case it helps to know, by default my cone is 270, 315, 0.
Thanks guys