smooth movement through waypoints

Hi I have been trying to create a horse racing AI. The horses move between waypoints along a path. The issue is that when the horses are seen through a moving camera, the tend to stop at each waypoint for an instant because the speed is reset at each update and the horses are thus left behind a little each time in comparison to camera view.I am using Vector3.MoveTowards function to move the horse between waypoints.

Could anyone help please.

I am not sure I understand, but I guess you could detect when your close to the waypoint, and set the next one before you’ve actually arrived? maybe? :slight_smile: