Hi
I am sending very little data from an iPhone(client) to the computer(server) over the network: A float which has the iPhone’s acceleration.x variable. I am using this for rotating a plane.
However the rotation is not very smooth. It is very shaky as if there was some delay in the communication.
I am using Slerp to make the rotation more fluent always using the newest input. However it doesnt help much. If I use the Unity remote instead the communication is completely smooth eventhough its actually sending more data.
How can I acheive a similar solution?