Smooth normal/vertex problem in WebGL build

Hello, I’m using starter content with my original character to build unity 3rd person Game.
everything goes well in Unity editor. but when I build and upload it to website. the shading seems error when mesh deform. please see pic below
left- view in editor
right - view in website

this character was deforming in above pics, I apply starter content animation to it.
it seems the editor engine apply smoothing normals or vertex when deformation but it didn’t apply in webgl build.
Anyone else has same problem? thanks

Henry

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Check the quality settings of your build Unity - Manual: Quality

In the editor it look that you have the Skin Weights at 4 Bones and maybe 1 Bone, 2 Bones is selected on your webgl build.

Maybe “Ultra” is selected in the editor and “low” in the build?

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Thank you very much roka, it is the 2 Bones weight issue. I change it to 4 bones in quality and it went well!

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