Hello, I’m using starter content with my original character to build unity 3rd person Game.
everything goes well in Unity editor. but when I build and upload it to website. the shading seems error when mesh deform. please see pic below
left- view in editor
right - view in website
this character was deforming in above pics, I apply starter content animation to it.
it seems the editor engine apply smoothing normals or vertex when deformation but it didn’t apply in webgl build.
Anyone else has same problem? thanks
Henry