Hello! I’m experiencing the following issue with any smooth-shaded object in unity:
I am working on a multiplayer game where a major mechanic requires a game character to scale up to 40 times its normal size.
Our character is about 10,000 tris, and is smooth shaded. The smooth shading looks perfect on the model at normal scale, even when the camera is brought up close. But at 40x scale the shading reveals the ugly polygon faces. If I pull the camera really far away from the scaled-up model the shading looks normal again.
In regular multiplayer gameplay though, small players will be right next to and underneath a scaled-up player model, making this effect very noticeable.
How can I avoid this visual error?
This happens with both the mesh renderer and the skinned mesh renderer.
Subdividing the model only made the polygon pattern more dense, and unfortunately doesn’t smooth it out.
