This may be a lost cause but I want to see if anybody out there has an idea to implement this.
I use paper doll animations in my game. The character swings a sword, and I set a trail renderer to his sword to get a nice swing path on attacks. It works perfectly at 100+ fps, but if I run at 60fps, the swing is just too fast to make a trail that is of acceptable “smoothness”. Is there a way I can interpolate the trail renderer over the curve of the swing to always give a rounded appearence?
