Smooth Transition from scene to scene

Hello All,

How can I do a smooth transition from scene to scene?

With out the particle effects from my menu scene, the transition(freeze) is not that noticeable. But I wanted to add the effects before and after the scene change(Leaving room and entering another room)

I attached 2 images of the scene change, I wanted to add a QT .mov file but the file size is over 50 meg.

I hope I’m making sense. Top Image is the scene I’m leaving and Bottom Image is the scene I’m entering
Thanks,
Ray


I think no matter what, one of you’re transitions (either entering or exiting the fair booth) is going to be a rough cut transition. You could have a black polygon right in front of the camera that slowly fades in/out by lerping the alpha, but with the particle effects you’re going to get an obvious jump… unless there’s some way to read/write the particle positions between level loads and have them keep playing from where they were in the next level/scene. I can’t think of a single game that has purely transparent/smooth transitions between loading levels. You’re probably just going to have to come up with a method that tricks the eye into seeing a smooth as possible transition. Maybe have the particles culminate into an all over white over-exposed flash so when the next level loads into a similar white flash and the particles start emitting again their positions will look like they transitioned over (hope that made any sense :wink: ).

Just rambling here, it’s an interesting problem though.

You don’t necessarily have to use LoadLevel. You could create all your game data on the fly so when you start a new game it fades out your title screen, builds the level, fades in the level, etc. That way, you may not get the same severe single freeze of loading.

Similar to what Marble suggested, your main menu could be a part of the level itself, and just go away when you select an option.