I am trying to blend between animations with my Playable animation system. I am currently using Playables to create the queue of animations and play it on the character, which works. The part that doesn’t work is blending two animations together.
If I were to simply play the graph and turn all the layers off, my model assumes a ‘broken’ position and remains in that pose. This also occurs for a few seconds when transitioning between animations linearly (by scaling the previous animation to 0 weight and the next one in line to 1 weight). This makes the transition look terrible.
In short, I need to make the character blend between it’s last frame of animation on the current animation to the beginning frame of the next animation before continuing playback. Any ideas how to implement this with Playables?