Hey,
i’m trying to get an object to lerp from one point to another in a set time using a liner interpolation (you might have expected that).
here’s the code i’m using:
transform.position = Vector3.Lerp(initPos,
gotoPoint,
speed);
(inital position & goto position)
they’re both stored as temp values and i’ve tried this with Time.deltaTime*speed and i’m not getting a smooth movement.
with the speed at 1 the transition is too quick to notice.
more then 1 is quicker, less then one only brings the object a fraction of the way i.e. 0.5 gets me halfway to the goto position.
i’ve done linear interpolation in maths & physics classes so i know whats going on here and why 1 is instantanious and 0.5 only goes halfway, but i know lerps can be used in unity for fluid movement i just cant see how.
any suggestions?