I have a characterController where the Character rotates with Input.mousePosition.x
Thats my Code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class C2 : MonoBehaviour
{
public float Speed;
public float delta;
private float lastP;
float MousePos = Input.mousePosition.x;
private void Start()
{
Speed = 0.08f;
}
private void Update()
{
if (Input.GetButtonDown("Fire2"))
{
lastP = MousePos;
}
else if (Input.GetButton("Fire2"))
{
MousePos = Input.mousePosition.x;
delta = MousePos - lastP;
Debug.Log(delta);
transform.Rotate(0, delta * 0.5f, 0);
lastP = MousePos;
}
}
}
my Problem is that when i release fire2 and move my mouse and the click fire2 again it rotates to this position and its really unsoomth
pls help