SmoothFollow A GameObjects EXACT Path

im trying to figure out a way i can make a gameobject i have SmoothFollow another gameobjects exact path of movement. IE if the object turns i want the follower to not take a shortcut to meet up with it but go around the turn just as the original object did. any ideas? :stuck_out_tongue:

Save the objects path in a List and pass it on to the follower, then interpolate from position to position (using the list).