SmoothFollow help

Hi, all!

I love the smoothFollow script and am using it for my space ship in my game. Simple enough.

The ship uses ForceMode.Impulse to move around, but I don’t think that is the problem here.

When the smooth follow can’t keep up with the ship (When the ship is pushing the boundary of the camera -As it should with proper damping settings- ), I get a jumping effect. As if the camera is starting and stopped and starting again, or getting stuck and releasing itself. I really like the effect I have going, and I would really like to be able to stop the lagging.

At first I thought it was rotation, but when I turned that off the jumping still occurred.

Any ideas? And has anyone else experienced this?

Thanks! - YA

EDIT: It seems that when I shift the movement to Transform.Translate, the stuttering doesn’t occur, so it IS a problem with using the force.

I’m not sure but i think you need to set the rigidbody to interpolate…