Smoothing end of a lerp

Hi guys, I’m using lerp to move an object, but would like the objects rate of movement to slow towards the end so it appears smoother. Any suggestions to where I should be looking?

The easiest way is to use iTween. More information is at

You could use the “Lerp filter” configuration:

transform.position = Vector3.Lerp(transform.position, destPosition, speed * Time.deltaTime);

When you assign Lerp to the same variable/property that’s passed as the first argument, you get a movement that slows down when approaching the end.