Hi all.
The problem I am having is that when I import my mesh from 3DSMax 2013 into unity, when it is skinned there are several smoothing errors (most prominent in this example around the face). Next to it you can see the exact same head that has been imported in the same file, just not skinned to bones, and it looks fine. I am guessing this is due to the skinned mesh renderer but I was wondering if anyone knows how to get around this. I have tried all different options when exporting the .fbx, but to no avail.
This is what it looks like.
Cheers!
Tom