So i have a character selection rig set up and i am using
transform.rotation.eulerAngles = Vector3(0, 0, 0);
to change the rotation so you can select different players.
My question to the community is how do i smooth out the rotation over timer instead of instant rotation to object position.
Here is what is in the Update.
if(RotateNum == 0){
transform.rotation.eulerAngles = Vector3(0, 0, 0);
}else if(RotateNum == 1){
transform.rotation.eulerAngles = Vector3(0, 90, 0);
}else if(RotateNum == 2){
transform.rotation.eulerAngles = Vector3(0, 180, 0);
}else if(RotateNum == 3){
transform.rotation.eulerAngles = Vector3(0, 270, 0);
}