Smoothing hard edges

Hi all

ok well i have attached 2 images one is of a render of the model and the other is an ingame screenshot… any ideas to make the secound look more like the first (alot of the stuff that needs too be changed will be done when the textures are baked with the ambient osollation and stuff )would be much appeciated but the main thing at the moment is how to smooth the hard pixilated edges on the models.

any help would be much appreciate

thanks, hamish

(p.s. i am still an amature at unity if that helps with solving the problem )


Anyone know how too create that kind of look in unity?

From the looks of it i think you need to play with the lighting a bit and change the texture tiling settings.

Looks like your normal maps are inverted. Look at the grouting between the bricks on the wall to the left. In the render the grouting goes -in-, but in game it goes -out-. My guess is that you need to change the way (or type) that the normal map renders.

It looks like you first image has Ambient Occlusion calculated. You can google “Ambient Occlusion”, to see if that’s the look you’re looking for:
http://images.google.lt/images?hl=lt&rlz=1C1GGLS_ltLT352LT352&q=ambient%20occlusion&aql=&gs_rfai=&um=1&ie=UTF-8&sa=N&tab=wi

If that’s what you want then there are several approaches:

  1. Calculate ambient occlusion in 3d tool, bake light maps and use them in Unity
  2. Use SSAO (Screen space Ambient Occlusion) postprocessing filter. I believe it’s available in 2.6 (but maybe only in pro version)
  3. Unity 3.0 will have tool for baking ambient occlusion (actually light maps, but it’s the same thing in your case)

Edit: And yeah, definitely check your normals!

For the pixelated edges, use a higher antialiasing in the project settings, quality tab.