ok well i have attached 2 images one is of a render of the model and the other is an ingame screenshot… any ideas to make the secound look more like the first (alot of the stuff that needs too be changed will be done when the textures are baked with the ambient osollation and stuff )would be much appeciated but the main thing at the moment is how to smooth the hard pixilated edges on the models.
any help would be much appreciate
thanks, hamish
(p.s. i am still an amature at unity if that helps with solving the problem )
Looks like your normal maps are inverted. Look at the grouting between the bricks on the wall to the left. In the render the grouting goes -in-, but in game it goes -out-. My guess is that you need to change the way (or type) that the normal map renders.