Smoothing Mesh


I just want to know, is there any way, to smooth a script generated mesh

Yes - but you’d need to do some involved work. All smoothing is, is taking the vertex normal and averaging it between the orientation of faces in which that vertex is a part of.

This may serve as a good overview and a better explanation - the rest would just be using some logic to apply across every vertex in the mesh.

Also, wikipedia always helps!

Hope that helps.