I would like to know how (if its even possible) to smoothly move from one animation state to another.
I have my mesh imported with the clips set up no problem, but I wish to implement something like
http://www.closier.nl/blog/?p=83
this is a flash version using the Away3d engine where at any point the current mesh position can smoothly tween to its next state and then that animation plays on.
Is this something that Im missing? Or is this something that perhaps I should fire into the wishlist…