Smulton 3.0.2 -> Unitron 3.0.2 ?

Will Smultron 3.0.2 be adapted as a new Unitron anytime soon?

taumel prods Marty Psst! You’re after the added Czech localisation, aren’t you?! ;O)

You read me like a book, Taumel. :wink:

…written in a language i can’t read. ;O)

It’s wild, I never would have given Smultron a second look, were it not for Unity.

But now, it’s really grown on me.

In a good way. :wink:

That’s one of the advantages if you rely on third party software. If it’s going well then you get bugfixes and updates almost for free. Reminds me of those assembler days. Anything you wanted better you had to code on your own. Different for the people who used compilers. Once there was a new version out they just recompiled and got their apps better by just doing that.

By the way i’ve never tried that out but can i use the fullscreenmode in unitron?

Not sure about the full-screen mode.

I just use Smultron for Unity coding right now.

Still, I love it.

Those icons are hideous but here are some better icons:
http://www.shinze.com/index.php/post/2006/10/19/Smultron-icons-11
Works for Smultron 3.0.2 without any problems I noticed.

I do like that search docs button, though. Maybe an updated Unitron can sneak into Unity 1.6.2? :smile:

Search Docs rocks!

Anybody else had trouble with C# being parsed correctly in Unitron/Smultron?

The function list seems to miss most of my functions, especially any with the iEnumerator type (for coroutines.) This is true even in Smultron 3.0.2.

Also, it seems to have trouble mixing /* and // commenting techniques. :slight_smile:

Not sure about the full-screen mode.

I just use Smultron for Unity coding right now.

Still, I love it.
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As for text editors I fell in love with WriteRoom…blush :O)

Search Docs rocks!
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That’s nice to hear! :O)